We've played a few games of Firebrand lately. The rules hold up well and the new order system makes moving blocks of soldiers around the battlefield easier and less prone to turn-overs than the original SBH.
I'm still putting together a warband that will fit the Firebrand setting, so we decided to use generic fantasy figures instead. Behold my bricky company of dwarves and gobbos.
The four-armed monster standing between the dwarves and the gobbos is my lieutenant, capable of improving the quality of my troops and issuing orders.
The scenario involves searching the houses for MacGuffins (thanks, TV Tropes!). When a figure enters a building, it can spend the next turn searching one of its floors by first activating and then rolling one die. If the die result is odd, the figure has found a MacGuffin and will be able to leave the house with it during its next activation. If the result is even, the house (or the floor if it's a two-story building) doesn't contain any MacGuffins. Once a figure has the item, it must escape off its table's edge to score a victory point.
There are four types of orders -- march, charge, volley and operate siege. A group of soldiers issued a march order will move one medium in any direction. We've used this order extensively to move blocks of soldiers around.
Charging an enemy could be pretty powerful way to take out soldiers one-by-one, but a group of soldiers can only be issued an order if there are no enemies within one short of them. Also, if the defending soldier has any buddies within one short of the ensuing fray, his player is free to automatically move them up into combat to even out the odds. The defenders brace together and receive the charge in a group. Ideally, this works to keep the charge order from being overpowered.
This is pretty much where I lose whatever little hope I've had to score a draw and concede. (:
My opponent has been using the volley order frequently with some good results. A volley order is issued to soldiers with the shooter trait. The ordered group performs a ranged attack, much like in SBH. The armoured dwarves did alright to soak up a bit of the firepower (armoured trait means a ranged attack against the figure only affects it if the die that the opponent rolls for the combat test is even).
We've had fun with the rules and will hopefully organize a rematch soon. If you're interested in giving Firebrand a go, you can find the .pdf of the rules on the Ganesha Games website: http://www.ganeshagames.net/product_info.php?products_id=184